It overall improves Charge Time significantly, while still leaving reasonable time to land a perfect shot. I personally like Primed Shred + Critical Delay. As such, the Fire Rate mod should be chosen to your personal preference of perfect shot timing. Note however that a shorter Charge Time also means a smaller perfect shot window. Slash or Gas).Ī 1-second Charge Time is relatively slow, so I like having a +Fire Rate mod. A (Primed) Bane mod is very strong against the appropriate faction, especially on a damage-over-time proc build (e.g. Heavy Caliber is stronger but the accuracy penalty can be frustrating for landing headshots, and it greatly loses value when Arcanes are included. Vigilante Armaments is a relatively weak no-fuss positive. As mentioned previously, HM is a great option in a Viral build. ![]() There are of course a lot of mod options for the seventh and eight slots. This comes at the cost of significantly lower damage against heavy enemies, particularly the Status-immune and heavily armoured.Ĭritical Delay is a nice alternative over Point Strike for some extraĬrit Chance, at the cost of slower Charge Time. Combined with charged/perfect shot projectile size, such a setup can tear through groups of enemies surprisingly well. The Nataruk's immense damage-per-shot allows it to inflict extremely strong Gas procs, especially if anything survives the first hit. Gas is a novel option offering significantly greater anti-crowd potential. If HM is unavailable to you, Fanged Fusillade serves a similar purpose but is overall much less effective. Given the immense damage-per-shot, a single Slash proc is more than enough to kill all but the absolute tankiest of enemies, especially with some Viral procs. It drastically increases the number of Slash procs the Nataruk inflicts. Hunter Munitions is a fantastic addition alongside a Viral build. Radiation serves a similar purpose against Alloy-armoured enemies. Corrosive is very strong for dealing direct damage to Ferrite-armoured enemies, as well as the largely Viral-immune Deimos Infested, most useful against Status-immune targets like bosses. Its proc is useful against most targets, and its multipliers are ok. Viral is of course my default catch-all elemental combo. (Primed) Firestorm does not affect charged/perfect shots. Split Flights unfortunately is not compatible with the Nataruk, presumably because its charged/perfect shots are considered AoE. This allows you to fit in a good build without needing any Forma. The Nataruk has an incredible 4 innate V polarities! I believe this is the most innate polarities of any weapon. Uncharged shots inflict a forced Impact proc. Interestingly, neither uncharged nor charged/perfect shots have projectile drop, and both have fairly fast projectile speed. Since uncharged shots fire regular arrows, they do the usual ragdolling of enemy body upon kill, allowing the arrow to continue ahead. ![]() This however means that they do not benefit from the normal headshot multiplier. Instead of just firing an arrow as normal, charged/perfect shots instead fire have a large energy projectile, with hitbox akin to the Opticor beam or a small Arca Plasmor/Catchmoon shot. A perfect shot has even higher Crit stats than a fully charged shot, with the highest Crit Chance of any normal weapon in the game.īoth full charge and perfect charge shots have infinite body Punch-Through, which is great against clumped up enemies. However, the Nataruk is actually strongest if released just before full charge, as indicated by the small area in the reticle. Like most Bows, a fully charged shot is much stronger than an uncharged shot. The Nataruk also has a unique "perfect" charge mechanic.
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